Thanks for checking it out! Unfortunately I didn't have time to design more levels, but I did initially have the enemies' movement tied to the player's move. However that felt too easy, but I should've still toned down their speed now that I think about it; lack of foresight from me.
Also the web build wasn't working on itch (due to an issue I later fixed) so unfortunately I removed it at the last second and it hurt my jam progress a lot.