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So it's a cool platformer, I like the art and the custom death illustrations per level.

The controls actually feel pretty good, but the platforming is tough! It feels very precise, which the fast-paced movement makes way harder. I also think the screen shake when you're about to run out of time is a little too much! It's very distracting. I think having a platformer with a timer like such and fast-paced should have less precision-based platforming.

Also I wish there was audio

Overall, as a one-person job, this is well done.

Congrats on a successful jam!

(+1)

Thank you for this delightful comment. Due to a tight schedule and a late start on the game jam, I was pressed for time and couldn't include lighting effects. As for the difficult controls, that was intentional; the goal was to make the game as challenging as possible so that reaching the final door of the level would be very difficult. Regarding the intense camera shaking when time is running out—I simply didn't have the time to refine it.