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(+3)

Had a really good time with this one. Like others have pointed out already, not too hard to create over powered loadouts - and I'm not sure passive healing items are working, atleast I never managed to get them to trigger. Either way, good time. I might steal this entire concept for a future jam.

Don't know if the artist is on your team, or you got this from an asset back, but quality visuals.

Sound was weeeirdly quiet for me. So quiet that I only figured out on my third run that there was music at all.

Sadly the game just eventually ends, not sure if intended or not, but I wouldn't have minded bashing skeltons for a while longer, experimenting with builds.

Did the enemies in the thumbnail actually make it in, or did they got the axe, 'cause I never encountered anything but skelingtons. Just wondering.

(+1)

Hiya Orkfaeller!
Yes, our pixel artist sude made the monsters in the thumbnail and all of the assets except the fonts. But we had a very short time left and they didn't have any animations by the time they are finished, so we decided to keep our prototype enemy for it would keep our game looking much more polished. Also the game's ending was intented because of those designed monsters.
The low volume music problem was the result of my rush on the jam, I'll add a tuning slider and we are definitely going to change the enemies to those in the next sprint. 
tysm for trying it out and the feedback!