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(+1)

I really liked the core idea and of course yuri is there, so this was always going to be interesting to me.

I did enjoy it, but I also had a couple of issues, mainly that the timer does not stop once in the shop - I can see how that would give players agency but I also feel like sometimes I don't have enough money to buy anything but I still have to go to shop and waste 5-8s of the run, which can be detrimental, especially during the first room.

I do like the simplistic game play and enemy/player art, the movement though a bit heavy is nice and the core gameplay is nice to play as well. 

The upgrades do definitely give the players quite a bit of choices. Risk and reward or safe kinda stuff.

Though that does mean it ends up depending on RNG a lot more if you want to go deeper/

The character art is awesome and the sound design is done nicely as well. and while I do like the animations of the shop, they take away from the timer which is a bit of an issue imo.

Otherwise a really cool game. 

(+1)

Thanks you for the feedback :3

Ive noted everything down in my silly little feedback book.
I do wish we couldve replaced the player and enemy sprites with actual assets though, to match with the rest of the games visual identity, but sadly we did not have time :(   

glad that it still worked decently enough though :3

thanks for playing <3 and for appreciating the yuri, you shall be blessed with infinite yuri for the rest of your life :3