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(+1)

Once I had my feet under me, this was a really enjoyable romp. 

In the yes category, obviously all the asset working, the moodsetting, and the 2d inverse kinematics are all just fantastic. I loved the bugs-eating-bugs behavior, just a nice little touch. Getting to shake the jars felt cute.

The inputs were inspired, but not too forgiving. That was a little fun in a QWOP way, but might have put a person off. I'm glad you had multiple timers in different venues of the experience instead of just one big one, but aside from the clock It felt just a little disconnected from 'countdown'.

I don't intend to be bad news! The truth is always best. But, out of the games I've played the input method here was totally unique and very memorable to me. I'll definitely be checking out everyone's works. xx