Very obviously the presentation is off the charts here, this nails the visual aesthetic a lot for a game made in 96 hours, hot damn. The character design on the cover feels a lot like the kind of characters you'd see on early 2000s TV (I'm not really familiar with Panty and Stocking, but that's the closest analogue I have here, I think). Amidst an ocean of people trying to achieve the "Y2K Aesthetic" nowadays, I think the visual style here sticks out in the way it nails the aesthetic while remaining unique.
Also, the actual gameplay is really fun! Counting out bullets manually adds a good layer of challenge & including people saying random numbers in the music is a really funny way to try and throw the player off. It's hostile design, sure, but it's executed in a way where it feels like I'm laughing along with the joke at my expense, and it also plays directly into the main mechanic of the game. It shows the attention that went into thinking about how the player interacts with the core concept.
I think my only gripe with this game is that one gun that shoots a single, easy-to-miss line. Whatever. I just throw it out anyway.
See you in the top 100.