Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I enjoyed the diffrent ship playstyles, i think the 3 & 5 are by far the best ones. The game has a weird issue with fulscreening, it somewhat doesnt work, but apart from that and the lack of a better menu its fairly polished for what it is. Idk why im robbed of all my points on death tho, isnt it supposed to be a highscore type of game? Anyhow, the idea is pretty nice, it definitly has some potential.

Edit: im stupid and only now realised you escape with the last gamemode lol. This too is a fun idea

(+1)

Yeah, I really wanted to spend some time balancing things more, but life got in the way.

I wanted the ships to have different levels of momentum, but did not find time to do that.
Also wanted to add some sort of notification / warning to the screen to escape once you hit the tiny little dot of a ship, but, well, again, time!
>.<

#2 is way more janky feeling then I wanted it to be.
#3 is definitely too strong.
#5 would naturally be a bit weaker if I got around to adding enemies that could shoot at you (one of my 'if I have time, definitely do' goals).

Originally I also wanted to give each ships two different abilities. Oh well.

Thank you for playing :)