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(+1)

I couldn't figure out the win condition on this one. The character controller was snappy on lateral movement, but I had no forgiveness for the off-the-edge jumps in a platformer. The timer felt nicely tuned and just right, but I did get to the top of the level three times across plays and I seemed to lose anyway. Maybe a statement about life..? :)

I think sprinkling in some dynamics, some moving red zones could go a ways. The hard cut to loss is a little rough too, as you might make a mistake early on and not know you've already lost until the very end where you're a half second behind. ( if reaching the top is supposed to be the win! )