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(+1)

Nice concept! There's potential here, though it still feels quite undercooked. That said, it's already a fun and functional game, great job!

Feedback:

  • The art & colours are all a bit muddy, not really popping and bringing the scene to life, especially with the camera angle where it is!
  • Personally, I would cut the reload physics challenge and just make it a set increment per bullet loaded. I reckon the player could enter a nice flow state with this change. For special bullets, you could assigned them to different reload keys and load them at the back of the queue, so the player needs to think ahead a bit for when the special ammo will fire in the sequence.
(+1)

Thank you very much for this long feedback.

Me and my Friend are both programmers with low knowledge about colors and art so yea this party has a lot to fix. We wanted to keep it more dark and grimmy but maybe less muddy would be better

The first idea was kinda the thing you mentioned, but using physics to load a bullet was better after initial tests. There is space to make more improvements :D

100% thing that we missed was telling a player which bullet will be shooted in current moment, next game will be better!

Cheers!