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That's a rather unique idea! Maybe a bit of polish with more complexity and visual feedback and it would be a fun game to relax to! If I were to suggest something, is making attack that can miss. I'm not sure how the review logic works, but maybe it would be a cool thing to add in the end of the fight. 

Also I'm not sure what caused it, but for some reason I couldn't change attacks from 1 to 4. They were permanently "wait".

Good job!

Hey thanks for trying our game! Sorry about the turn thing. I rushed that logic in about 30 minutes so its quite rough around the edges. We’ve taken note and will fix it on the post-jam version, thanks for your feedback!