Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for taking the time to play and for your feedback.

The humour was the biggest concern for me during development; because there's such a fine line between funny and cringe. I was constantly sending jokes, videos and all that to people to get some sort of litmus test for what worked. I also watched a few GDC talks from both the Stanley Parable and Portal devs and they spoke at length about during their play-testing just having random stuff that wouldn't land at all. So it was a big concern. For the most part it seems to have worked for most people at least.

Appreciate your time mate!

(+1)

Humour is definitely something that's really difficult to pull off in video game format - but you managed to do pretty well here!