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You have no IDEA of the POWER of

ZE AUTOCLICKER

(Loved the game, the progression is really fun, its just wayy too much points you gotta click through)

There was an attempt to limit the autoclicker, but it seems it didn't work. 

Also about the point requirement, I wanted to make each downgrade feel impactful and thought having a high initial point requirement would highlight that, but it seems  I might have gone overboard with it.

(+1)

Yeah, if there was something like say, it increases every time it dies, it would've been a much better loop and have better gameplay