Yeah that can happen with these types of games, not having gravity to point you up or down can be very disorienting. The issue with making the camera automatic is that at a high level you kind of use the camera to aim your shots. Aiming with your keyboard isn't very accurate because ultimately its completely discrete and you can only aim in 45 degree angles so you need to control the camera for precise adjustments. What I would have fixed if I had more time was the camera going haywire if you hit a wall, I unfortunately didn't have time to address that.