Definitely a difficult game, i managed to get to the final(?) boss before dying to it after getting it to half hp !
(1500ish out of the 3000)
The main mechanic of placing down and creating network of spinning cogs is really original ! It took me one or two tries to understand how everything worked at first but once i started understanding the flow of the game it clicked pretty quickly!
Few nitpicks, the limits of the area where you can place cogs (slightly darker blue zone around the edges) is VERY hard to see/notice at first, it would've helped to have a different color/more defined edges (colorblind people might struggle to see the difference as well) to make it easier to see!
Most of the actions in the game need a lot more juice/feedback as well, placing cogs, attacking ennemies (or getting attacked by ennemies) all either have no visuals, or a slight sound to indicate something happened
(like i know someone attacked someone else when the attack sound plays, but the only way to check who got attacked is to see if any healthbar's healthpoints went down)
A simple flashing sfx and/or damage number appearing near the ennemies when you attack them would be a good start! Screenshake and more different sounds would enhance it even further !
Fun concept ! Just needs polishing ^v^