I can tell when a dev spent too much time on the art than everything else lol (just like me fr fr). Also it would be nice if there was an indicator if you're near something intractable, instead of mindlessly pressing space near everything. Also moving with WASD and using Z at the same time????? it's so awkward.
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I will totally blame that on Dwagon being lazy lol.
Just kidding, he pulled an all nighter just to get it in a playable state, so huge thanks to him, although I did all the art and he did all the programming, it still was too much sadly... But I'm still happy with what we got, I think it's a promising concept. And this year we actually submitted something, which to me is a huge W :D