Glad you enjoyed it! Always love to hear my puzzle games "got" someone :) But yeah, I initially wanted to add more strategic depth through more token attributes and potentially slay the spire-style "relics" but ran out of time. Decided to focus on finishing the Death and Sticky attributes since that seemed like a complete "idea" with emergent complexity. I also think potentially adding bigger boards after the player gets some experience would allow more complex states to develop.