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(+1)

Coherent and intuitive. I love a traveling salesman game. The art is charming and it does read as self-consistent across the assets. :) 

I wish there were a bit more nuance between winning and losing. The adherence to the countdown prompt is completely fab.

I played a few times and really tried to min-max my shop buy order!

Thank you so much! If you had to say an example of what you mean by nuance between winning and losing (i'm a bit confused exactly what your intended meaning is) what would it be? I'm only asking in case I want to expand this game, and also just for future knowledge.