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I was giving this one a go to see what it was all about.  I am certainly curious to see what is being added per the comment down below.  The spatial sound being off was a really big bummer.  The gates starting to close in your face really needs to be indicated as an intentional increase to difficulty because dying to it once feels like a bug and the second time just feels crappy.  I'm not sure if the ghost  being harder to detect is intentional either, but going for the last item for the circle, checking for the grating sound out of the center room and then just getting caught as it rounds the corner into my face without a sound was enough to make me just put it down.

It was an interesting play, but overall the way the difficulty seems to be intended to increase as you attempt to reach your goal needs to be telegraphed more.  Losing because the game got harder in a way you weren't expecting and making you start over isn't particularly fun for a gameplay loop.

I hope this doesn't sound too critical; i intend for it to be constructive criticism.

Oh yeah, the run meter doesn't seem to recharge in a way that makes sense.  It's better to just run it out to nothing than it is to wait for it to recharge (if it even is recharging, I wasn't confident it was)