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(+1)

Thank you!

I'm glad you saw potential in the core idea. I agree that the current jump-to-attack mechanic still feels a bit rough, and I really like your suggestion of turning it into a more deliberate trajectory system where you chain attacks and bounce off walls. That's definitely something I'd love to explore further.

You're also absolutely right about the music, SFX, and player feedback. With the jam deadline I had to prioritize the core gameplay, but those are the first things I'd improve in a post-jam version.

Thanks again for taking the time to play and leave such constructive feedback. I really appreciate it!