So, do you want everything to be difficult? No, with the double jump, it was actually too easy while I was prototyping. Then I realized the camera made things harder, so I decided to include it.
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I think there's a misunderstanding. 'Difficult' and 'challenging' aren't the same thing. A game can be difficult because it's frustrating or unfair, while a challenging game feels fair and rewarding. What I meant was that I found the game challenging, not just difficult. The camera was actually a good addition—it made the game more engaging without feeling unfair.