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(1 edit)

So, do you want everything to be difficult? No, with the double jump, it was actually too easy while I was prototyping. Then I realized the camera made things harder, so I decided to include it.

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not diffecult but challenging, and i meant that in a good way like: that was a good idea with the camera thing! you know?

It’s what we call "difficult," but the reward is worth it—which, in my case, is beating the game.

I think there's a misunderstanding. 'Difficult' and 'challenging' aren't the same thing. A game can be difficult because it's frustrating or unfair, while a challenging game feels fair and rewarding. What I meant was that I found the game challenging, not just difficult. The camera was actually a good addition—it made the game more engaging without feeling unfair.