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programmer here (im on my phone and dont know the password to the main account off the top of my head lol), thanks!

circle: there was a while for the first 2 days where we werent certain if the circle would remotely read well, but it ended up working

flower: the flower is the direct output from a blender render, it did take a bit to get it to render nicely, but then it was relatively easy

repetitive: yeah i think even just changing the background colour over time (eg desaturating and shiftening yellow), and maybe changing the music half way through wouldve made it more interesting

disconnected: yeah we tried to tie it in as much as possible with the dialgoue, but it is a little jarring

hits to break: thats interesting. the white bricks are the only ones that need to be hit several times, from watching playtests it seems most people understood that. there probably shouldve been a controls prompt on the wasd one though yeah

ending: the ending is deliberately quite weird. the ritual is definitely doing something though. the cube is a motif weve used before (in forlorn cadence), and will probably use again, which will make the meaning more understandable. you could interpet it as Slug being right