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(+1)

Forgiving colliders and clean presentation; the levels where you get pinballed around are a lot of fun! Feels like the game is pretty relaxed about how you beat the levels, which removes the tedium of repeating the same moves over and over. Great work!

(+1)

Yes, this is one thing I was conscious of during the design process. There is a great GDC talk by the Celeste developers that touches on this! Thank you for your comment!