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(+1)

Dripping with vibes, I really like the art, the tone and the early explorations - going out into the fog just watching the radar and panicking to get back in time. On the second mission I made it back with about 3 seconds to spare (I'm not sure if I would have had to restart the whole game if I failed). I enjoyed the third mission which you could cheese by throwing both cannisters off the mountain.

I did find the gameplay got quite tedious by the second mission - having to walk such a long way back and forth carrying cannisters, and I was about ready to give up by the third (knowing there would be two more), but it ended after the third so I don't think the game overstayed it's welcome too much (I just would have cut down the second level a bit).

I was a bit confused by what happened at the end but I won't discuss it here in case it spoils somebody.

(2 edits)

What happened is: we submitted wrong version of the game and didn't have the time to upload the correct one :(. Sorry for this. It is playable, but skips 1 day of the game.

(+1)

Ah OK, I did get skipped past something. Was there supposed to be a fourth day, and then the ending was the fifth?
To be honest I think it worked out pretty well, as I was getting tired of carrying cannisters around, and I think if it was longer it would spoil the experience. What's there is good vibes. It just needs to perhaps be a 4-day countdown so it doesn't weirdly skip a day.

Anyway thanks, I enjoyed this one!