Interesting concept! I liked that if you failed to kill enemies in time, they join you on the next floor. A little more difficulty balancing and visual/audio feedback when performing actions and you've got something special here!
Viewing post in Tower Off jam comments
Yeah, thanks!
We'll definitely try to add that in a future update!
Initially, we wanted to make a roguelike where you could keep your momentum going even if you didn't manage to kill every enemy. Even though we didn't have time to implement all the roguelike mechanics in the end, we're pretty happy with how the rhythm of the gameplay turned out!