Settings are something I definitely wanted to get in - but with the four day deadline, I prioritized the gameplay. It's ironically an inverse of my last game jam, where I chose to prioritize having QoL features over extra levels.
Settings like that are definitely something I want to add with a future jam build, for sure - VSync being disabled is a casualty of some last-minute shenanigans with web build issues, which then resulted in windows builds not working, and having to smack rocks together to get it all working ate up too much time that it got missed in the final packaging.
I'm glad you had fun though, and that it all came together in the end! Thank you for playing!