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(+1)

Feels good! I like the idea of combining various resources into a countdown timer. The boss design is interesting, but it feels somewhat lacking in threat. Perhaps more bullet patterns could be added?

I tried to steer away from a bullet hell or things that took focus away from solely the time management systems. Certainly more threats would be harder, but I tried to focus on the decision of where to move, when/what to shoot, when to dash, and when to prioritize picking up more time. Thanks for the feedback!