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I liked it, I'm sure it wasn't easy to develop! I would have probably made the attack an area of effect since if the enemy isn't to the right it's quite hard to hit it.

Unfortunately the first levels are quite "skippable", it's easier to skip all the enemies and run for the edge, so maybe I would have made the timer stricter to give a reason to attack the enemies. The last level was a nice solution to this issue!