I guess you just ignored aiming, am I right? but thanks
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No i did not, the concept of "aiming" might be understood differently by you. But in your design, the character does not aim, it faces a direction. As a whole unit. And the weapon it carries also looks towards that direction too.
From what I understand from the "aiming concept" in general, your onboarding/how to play section of your game description is not correct. The aiming is structured on WASD in your build - Holding Space just acts as the automatic mode of the weapon. And holding it does "locking the facing angle" of the character respectively to the game frame and you just face the same direction always from the point you started holding, while holding it.
So no, I did not ignore it.