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(+1)

A really well-designed roguelike that cleverly ties health, ammo, and money into a single resource: time. Genius idea!

Even better, the art and music are an absolute pleasure. I also really liked the breakable walls—they add a nice layer of exploration and strategy.

One small frustration: when time is running out, it can be difficult to find the last remaining enemy. It might be nice if, during the final few seconds, the game highlighted the last enemy's location so players still have a chance to make a clutch play.

Overall, bravo! Great job!