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I really enjoyed this one and played for a while! I could see this one being a good game to keep working on and making into a release, I think it has the potential. Wild how much content you managed to make for this, I was also making a roguelike with balatro inspirations but did not have enough time for cool effects like you have here. I think there are a couple small nitpicks i can say, I think the items are pretty tough to know what the board will look like after using them, so it feels quite random. And I also would appreciate a way to play mouse only, so have a button to press to play a chain rather than space. But I loved this and want to see more!

Balatro definitely inspired this (perhaps too much?!). Yeah I need a smoother curve to introduce items, and the idea behind them is that you pick the ones that synergize with the artifacts but really didn't have time to balance them, or introduce them gradually. Turned out that the +1/-1 were the most powerful items so decided to turn them into always available actions. I like the idea of previewing the effect of the items, will also try to reduce the random effects of many of them (or lean more into them, as I thought of an artifact which rewards you for playing many "shuffle" effects).
And mouse-only was included (also for mobile), but I introduced an artifact that broke this D:< I'm adding a button for next versions. 
Thanks for your feedback!