This game was tricky. I love the idea of a game built around keyboard shortcuts (because I really like keyboard shortcuts), but I found these ones hard to memorise generally and I didn't have enough time to memorise them in. The building up rules over time was interesting, but half the rules didn't matter (I almost always had Medium packages, never Small ones, for example, or never encountering a Heavy package), and the fact that some of the rules disappeared as the game went on felt odd to me and I think was a missed opportunity. And with the rules in the order stamp then wrap for fragile objects, it took me a couple of parcels to realise that I really should be doing that the other way around, but that one's on me I think 🤦
I sound like I'm being really harsh but I actually really liked this concept and had a great time playing it! I think it has a lot of potential to be even better and I'd actually really like to see this polished up after the jam, so giving lots of feedback.