First of all, the game has its vibe and it looks pretty. I've liked the concept, the music. However, the mazes as they kept on getting bigger, they did not feel like mazes, just loooong corridors where you can't really get lost. The other thing is the piano minigame. I was waiting for it for the whole 10 levels just to get 2 notes from the skeleton. I wish it was implemented earlier with the difficulty amping up. My personal thing would be also the ending of the narrative. Seems like this whole thing was a dream and the door keeper gave us no answers, which just feels unrewarding and anticlimactic. But overall, the game was working well, I really liked the UI, the dialogues and the core mechanic. Good job!
Viewing post in Downlume jam comments
Thanks a lot for the detailed feedback, really appreciate it!
In general, I agree with your point. But I'm really glad the vibe and concept landed for you.
As for the ending - this is actually set in the same world as a bigger game I'm working on called "Evelume", if you're curious. Glad it left an impression either way!