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(1 edit) (+1)

I like the idea of controlling different characters for a puzzle, so this is already a big plus for me!

I’m pretty sure at this point the others have said their piece on the buggy mess the game is currrently in.

Here’s my unique two cents:

  • Bug: there’s a solid invisible collision box where the characters have been when you reset back to the previous character.
  • Bug: the characters don’t turn into stone when they die if the characters replay..
  • The ninja is definitely too fast…
  • The levels could have been done in one screen.
    • This solves the camera issue early on. You can even zoom out instead for bigger levels.
    • This saves just waiting a few seconds to pan to each character in the scene as well
    • This also gives off visibility issues if you have way too big of a stage, not noticing what is included in the puzzle (a button missing from the character pans, for example)
  • A button to immediately pass to the other character is nice, especially where you have situtaions where you would want to wait (the tutorial is an example)

In the credits there was a lack of an artist, so I assume much of that time has been working too much on the graphics instead of programming and level design as a priority. You want to make it work first so you don’t end up with such a buggy mess. That’s just my point of view though… something tells me you all had way less time to work on this than the alloted amount.

Either way, post-jam I hope you all thrive with this as it’s already a fun concept to play with!

(+1)

Thank you for playing !

The time we had to make this was indeed too short for us, but we plan on making a better release sometime later. The bugs and gameplay issues are known but we didn't have time to fix them before the deadline. There are some tweaks to be done to gameplay and the tutorial doesn't cover all the mechanics, but it'll be fixed soon and we'll have a polished game to show :)

Thank you for your observations, it means a lot to us !