Okay, not gonna lie, the intro bit made me chuckle. This is a solid WarioWare-style entry, especially for (as it seems) a first game project.
Strengths:
- Stable and bug-free: I didn't encounter any technical issues or bugs during my run
- Intuitive: Easy to pick up immediately without needing a tutorial.
- Fun core loop: The micro-games work well together.
Feedback:
- Art consistency - The style varies quite a bit. I totally get it, it's completely fine for a jam game. Personally, I prefer it more to using an asset pack.
- Pseudo-randomness - The minigame selection feels strictly random, which led to some repetition while missing other games entirely (I only saw "CLICK!!!!" once across 47 games). A deck-shuffle system or weighted selection could improve that.
- Transition timer - The countdown timer keeps running during transitions, which feels unfair since the player can't react yet. Pausing it until control is returned would be cleaner.
- "Find the Target!" - Adding a quick directional cue (left/right) would make the feedback much clearer.
Good effort on this!
PS: Managed 458 seconds and 47 games.