A nice game, I did not mind the bigger arena but it might be a good idea to have some sort of enemy indicators when they are offscreen, or perhaps when they spawn in? Because I did have to track down the enemies quite often though this was in it's own way a fight with the countdown, which might have been thematic. Killing the enemies did give a lot of time, which did never really make me feel as if I was really in much danger. Maybe how much time enemies give you could be an upgrade in itself? Not being to shoot over lava felt a bit counterintuitive, as it acted more like a wall but it was not really an issue since you can just take the bridge (especially with a lot of movement speed this is not a big deal). The music for me did cut off at around 3(?) minutes which was sad because it fit the vibe so well.
Sometimes enemies also seem to spawn behind the invisible walls? Not sure, my bullets could half of the time not hit them behind it and then half of the time they could. (I have a clip of that if you'd like to see what I'm talking about.)
All in all, this game kind of reminds me of vampire survivors but you can actually aim your weapon and add to your timer/health by killing enemies. A very fun and creative twist!
Edit: For some reason this posted three times, I should have deleted the other two
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Hi. First of all, thanks for the detailed feedback you gave us. We knew some bugs like bullets stopped by lava, but honestly we couldn't fix all the things we would have wanted due to time issues. It's great to know you liked the game. We'll surely use your feedback to improve the game. You mention you have a clip or video. Could you show it to me to see the gameplay and things to improve you mention, please? One last thing, could you defeat the final boss? Thanks for playing our game.
Sure! It's just a clip of the bullets being blocked by the invisible wall (atleast that is what I assume) I can't imbed the video in here, so I just hosted it on a file sharing site, let me know if you manage to watch it! https://limewire.com/d/Q2iHP#DPZ6YNmUb1
I did not reach up until the final boss as it was kind of a little frustrating having to deal with the enemies behind the invisible walls.
Next patch I'll be sure to try though, since I did like the game