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Great aesthetics and aura, but the parrying feels frustrating. I spent too much time on just the first level, and left the game when I immediately died in the second level.

Yeah I totally hear you. If I had more time I would've playtested more and realized I should've made it more forgiving, or given more obvious cues rather than just rely on player reading their animation. Fwiw if you do ever try it again, try parrying earlier than you think since you'll get more grace that way. Thanks for playing