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(+1)

It's lovely and I feel relaxed after playing it. The biting of the leaves sfx is oddly satisfying, the BGM is just meditative.

Everything with your project is just different than what I've experienced and rated on this jam so far. Even ours is action packed score chase approach to the theme but yours was just relaxing in a way.

Here are some honest feedbacks for your gem:
- If the leaves spawn in an overlapping position, the audio gets a bit messy while trying to put a double bit feedback to the player.

- The game's score chasing theme is just not quite there for me, it's just the bit counter for the player but anything does not improve. So the game does not urge the feeling of "let's play this again".

- And then, it just ends. Why? Player side does not know it.

Lovely entry and I had quite relaxing time experiencing it. And those are just my honest feedbacks on your entry so you could understand what your players think while experiencing your lovely crafts :) Well done Rogarca!

(+1)

Wow, thank you so much for such a thoughtful, warm, and detailed feedback! I really appreciate you taking the time to share your experience with Silk Sea. Hearing that the BGM, the leaf-biting SFX, and the overall meditative vibe stood out to you in this jam means a lot to me!

Your critiques are spot on:

  • Audio overlap: Excellent catch on the leaf collision and sound overlap! That's definitely something I need to fix and refine in the sound logic.
  • Score & Loop: You nailed it. I joined the jam past the midpoint, so due to the tight deadline, I had to stop the game after a few leaves (around 6-7) so it wouldn't get tiring. My original concept was to have the silkworm grow as the score increased, form a cocoon, and then "reborn" to keep the loop going endlessly with actual progression. Time ran out before I could implement it, which also explains the abrupt ending.

Thanks again for the honesty and encouragement!

(+1)

You're more then welcome Rogarca :)

It was a pleasure having a chat, sharing some ideas. In these kinds of jams, so many products come out at the same time, and people do it just for the sake of doing a review... But it's a chance to get to know some fellow devs, look down into their minds for a brief window to see what they think, what they build.

I just try to take my time on reviewing these as much as possible and sharing my honest feedbacks. Since I think this would be far more meaningful and motivating for the game's developer than receiving such a superficial review. It was a pleasure to experience the Silk Sea. Keep it up!

(+1)

Thank you so much, Yuzuki Game Studio!

Nice to meet you. I agree — jams are a fantastic opportunity to make connections with other developers, get to know their work, and understand a bit of their way of thinking. Just like you, I also intend to make time to leave relevant pieces of feedback before the voting deadline ends.