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well, that's kind of the poison of the genre, i guess :) so many options, how do you choose where to focus on. One trick i tried here is limiting the capability of just doing every possible thing is command points, so instead of just moving every single piece on the board, the player is expected to analyse which part matters most. For example, if you see a city marked for destruction and a factory - probably makes most sense to focus on the city's evacuation - then you can found new cities with the refugees and keep finding safe spots (the strikes' placements are not completely random). you have a point though - the hint system and overall UX should be better.