The concept of timed freezings in a foddian game is definitely a good concept, but it barely got in the way thanks to the high timer count, and walking all the way to the right at the beginning was a bit of a slog.
I think this would be a really interesting idea when you start implementing other platforming mechanics (i.e. platforms that fall after you land on them, use some of your time to dash or some other extra movement mechanic).