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(+1)

I enjoyed the short and sweet survival aspects, where you have a bunch of crazy weapons and you run around into the missiles trying to blast as many as possible for a higher score (on second playthrough when score was noted). The different weapons are delightfully neat, each seems to behave differently and have different uses. I like the spinning in circles bubble shield strat, much less taxing than the click spam. Plus, oh boy, that countdown last 10 second sharpness is really tense. Good work on that. Some concerns would be that many of the weapons feel redundant, that there's not much agency when a few well placed shots let you survive, and if the goal is to kill enemies I wasn't really tracking how many I killed nor felt rewarded for doing so (as I'm more focused on surviving).