Really fun mechanic and I love the character design! I do wish that the gravity flipping didn't have a delay and felt a little snappier, as it's a primary platforming mechanic.
Viewing post in Hourglass Panic jam comments
Thanks for the feedback! Something I asked myself during the entire development process was whether the flip should be instant or not... We decided to go with the "drifty" feel mostly because gravity-changing platformers are nothing new, and we wanted to try making a unique mechanic, but if tuning it and iterating on it more doesn't yield good results we may just make the flip instant and focus more on the hourglass time pressure through level design.