I really enjoyed reading this!
Minor Issues:
-Page 4, the text for the Rebel runs into the general instruction text. I had to re-read it a few times to be sure "Follow the choice options for names" wasn't a Rebel thing, and even now I'm not completely sure.
-The game really leans on the players establishing something to have conflict with if they don't want the gamefeel to be slice-of-life. I'm not sure this is actually a problem, but a few sample scenarios would give more conflict-oriented groups something to go on.