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(+1)

I enjoyed the dark island and the castle in the far distance inviting me to slay these fiends one by one with a pretty slick combat system. It's delightful actually having to pull minimal enemies, remember the count and adjust for when the enemies attack each other. Very cool. The environment is nicely put together too, sets the right mood. Some concerns would be the inconsistent executions, the combo system ironically messes with my counts, enemy attack interruptions confuse my counts and are tough to predict, and that the ideal strategy is to run past all the foes because it's possible to. After a mentally taxing fight and seeing 20+ in the distance I'm like 'I guess I'll run'

(+1)

Thank you for the comment! Yeah, I ran into a lot of problems with the combat system while implementing the enemy AI that I just didn't have time to fix unfortunately, but I am glad you found something to enjoy about my game!