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Quick update: I’ve now uploaded a new build based on both parts of your feedback. 

  • The late stretch of round one and its boss have been softened, giving new players more time to learn the attack patterns before the difficulty increases. 
  • Special-shot frequency now also rises as more weapons are earned through a four-tier power system, so collecting weapons produces a noticeable increase in firepower. 
  • Losing a ship lowers one tier, while defeating a boss or rescuing the UFO captive restores power. 

Thanks again—your suggestions directly shaped this update. If you try it, I’d love to know whether the tier loss feels fair.