Quick update: I’ve now uploaded a new build based on both parts of your feedback.
- The late stretch of round one and its boss have been softened, giving new players more time to learn the attack patterns before the difficulty increases.
- Special-shot frequency now also rises as more weapons are earned through a four-tier power system, so collecting weapons produces a noticeable increase in firepower.
- Losing a ship lowers one tier, while defeating a boss or rescuing the UFO captive restores power.
Thanks again—your suggestions directly shaped this update. If you try it, I’d love to know whether the tier loss feels fair.