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(+1)

Cool aesthetic and effects, can see the Agar io inspiration for sure. I wish there was some way to split yourself like in Agar io to gain speed without just losing all your health. It was really hard to chase little guys around without becoming as small as them, but then I couldn't eat them. Either way a good twist on a pretty classic game that brings out the theme of this jam! 

Thanks for liking the aesthetics! Not having a split was an explicit design choice because I intended to make overlap and speed penalty a core mechanic. Adding splitting on top kinda breaks the design and the simplicity of each in-game entity's one-to-one ownership system. The speed problem in my design is supposed to be balanced out with the speed upgrades, making the core game loop as follows: absorb -> grow -> upgrade -> repeat. Since you can upgrade infinitely, you can use the upgrades to offset the speed penalty of growth. I must admit that the time window was too short for me to properly tune the numbers to a more desirable state, but I think as a jam PoC achieved what I'm designing for. Thanks again for your constructive comment!