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It ticks the most important box, which is that it was fun. That's what games are about. Clever uses of graphical paradigm and the rotating fights to build tension. Obviously the balance is a bit off, and the tooltips being in the description isn't ideal, but I had a good deal more fun playing this than many other submissions that were far less polished. 

thank you! fun was the primary goal when designing this game, and im glad you got that out of this!! after the jam i plan to go back and tweak the values, but im really glad to have gotten this game out at all just being a solo dev ^-^