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This is a really creative and impactful game, I think you used the short jam timeline very effectively and told a narrative about not wasting time.  Interacting with objects by picking them up and throwing them is both pretty efficient design and hilarious.  As I went through the floors I was wondering if your choices on previous ones effected what you saw on future floors.  The final floor showing your achievements was an awesome confirmation of that, I love how much you seemingly keep track of as the player goes through the game.

I think the only criticism from me is the music is a bit loud for my liking, but I turned down my volume no problem.  

I'm really glad the theme and narrative came across.

I'm happy you noticed the choices carrying through the floors too. We wanted the final room to feel like a payoff for everything the player had done, so it's awesome to hear that reveal landed.

And sorry about the music, I actually wasn't using my usual headphones when placing it in the engine.

Thanks for playing and for the feedback!