I really like the concept on paper, balancing the risk of letting enemies get close just to line them up and reap the rewards of chain point multipliers. My main issue is that this is nearly impossible to do reliably. The biggest chain I got was 3, and I can tell higher spawn rates lead to higher chances of a chain lining up, however, I believe the game takes too long to scale for this to work. The speed on the enemies is also highly varied, yet completely unchangeable, meaning most enemies have a set trajectory that will never allow them to enter each others explosion radius. Despite this, the art style is fantastic, and the juice on chain combos is amazing. I think with some tweaks on spawn rates, and a mechanic to adjust speed/trajectory in some way, this game could really carve out a niche.