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(+1)

Love the idea of mixing RTS + timer as a resource. To be practical, though - probably should be a bit "cheaper" to wait (as it's still too slow for RTS, but for TBS - rushed too much).

Or maybe have countdown for execution, not for thinking?

Would be also great to have stats - at least in the menu. After winning the round, I don't think I even got the difference between goblin and soldier. Partially because I was too rushed due to time constraint :)

Great idea overall, definitely something to work with!

Thanks for your comment! Balancing the game and its units is a hard task.
Each unit has its own differences, but as you said, the short time didn't help much.