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Which stage did you get to out of curiosity? Earlier stages skew on giving you a ton of space to build which produce a ton of excess units. Using numbers as fodder is the core design of the game

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I played them all except I skipped the second to last stage. The last stage had tons of units which was kind of fun, I liked the extra waves of units rushing your bases.

That checks out, there were supposed to be more instances of enemies actively putting pressure on you (like, certain groups switching to attacking after a certain time) but they ended up being cut due to time constraints. Enemies will definitelly be more dynamic should we decide to continue the project